The Utility pattern is a software pattern that is used for utility classes that do not require instantiation and only have static methods. The stateless class is designated as static so that no instance can be created. Good candidates for utility classes are convenience methods that can be grouped together functionally. Furthermore, methods in Utility classes are usually deterministic. As the Utility class is stateless, all parameters in each method must pass all necessary information to the method. ==Example in C#==